![]() ![]() But once you've played a bit the game certainly grows on you a lot more. The UX issues should still be addressed as they certainly took away from my initial enjoyment of the game and I am sure they did the same for others. 9.5/10 DualShockers Sayonara Wild Hearts is a fleeting game, yet, like the best records, is worth flipping over, restarting, and putting on repeat once it wraps up its last track. With the issues I had complained about it would be a contender for the top spot.Edit:So after playing the game a bit more, I was able to get over the UX issues and it becomes a lot more fun after a playthrough or two. And one day in the future, something else will come up to lift our spirits, and I’ll say, you know, this really reminds me of Sayonara Wild Hearts. It may not be my number one pick of 2019, however, it's still on the upper side of the list. There are some more minor ways that it does this kind of thing and it just constantly takes away from the experience.The game is certainly a good experience but it could be SO much better with some UX changes and some more thought in the game design and level design.Despite all that the art style and the music really pull this game ahead. One of the major ways it does this is having you sent back to the level select between each level. The game tends to break your momentum a lot in a few ways which make it so much less enjoyable. ![]() It's still something I would recommend but it's not on the top of any lists. The music is by far the best part of it.The game has a handful of fundamental UX issues that REALLY take away from the game and prevent it from being one of my favorites. I beat the game in a little under an hour and there were some levels that I felt would have been fun if they were not so short such as the night drift level. I beat the game in a little under an hour and there were some levelsSayonara Wild Hearts is a good experience, however, it is a short one. Sayonara Wild Hearts is a good experience, however, it is a short one. Sayonara Wild Hearts plays more like an extended interactive music video than it does a traditional video game, but it’s still a wonderful time. Grand Theft Auto V: Premium Online Edition.Getting a high score in Doki Doki Rush is mostly a matter of knowing the right route, but crossing diagonally over two boosts in a couple of places adds an extra 1500 points! The rest of the way to 40k is a matter of squeezing in Slides and Riskies wherever possible. This is my best score yet, though I know 40176 is possible. "Doki Doki Rush is the third level in the game Sayonara Wild Hearts, wherein we obtain our trusty steed through the Wheel of Fortune card (the motorbike!). In addition, there are "style points" that come from getting dangerously close to an obstacle (Risky!) and moving a certain distance continuously in one direction (Slide!), which are worth 50 each. There are a few other sources of points that don't show up in every level - this one has a few boosts, for example. Big hearts start at 25, coins start at 1000. Each item makes the next of that kind worth more - the first heart is worth 1, the second is worth 2, the third is worth 3, etc. Scores in SWH are primarily made up of points from collecting little hearts, big hearts, and square coins. ![]() Doki Doki Rush is the third level in the game Sayonara Wild Hearts, wherein we obtain our trusty steed through the Wheel of Fortune card (the motorbike!). ![]()
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